I did however feel it was lacking in certain areas and it wasn’t always compelling. The Adventures of Gunslinger Joe isn’t bad, it’s just disappointing.I was a very big fan of the first Wolfenstein game and I think they did a pretty decent job with it. This doesn’t feel like a worthy addition to what is a fantastic game, so if you want more of Wolfenstein II: The New Colossus, then just go back and play through the main game again and again. Blazkowicz – but without any of the brilliant background. Sure, the gameplay is the same and it’s an equally fluid experience, but content wise, Machine Games have dropped the ball with a protagonist who’s too similar to B.J. The Adventures of Gunslinger Joe doesn’t provide the exciting extension to the Wolfenstein II adventure we all hoped for. With all cutscenes coming in the form of a comic strip nature, it’s hard to grasp the seriousness of just what Is actually being told, which is something that could prove an even bigger problem when later episodes from the Freedom Chronicles arrive. One more thing which doesn’t help is the comic book style nature to things.
But for me that’s not enough variation to bring any fresh excitement. There are no new weapons to speak of either, all the usual enemies are still present and there’s even the chance to take control of the overwhelming German machinery once more, in the form of the fire-breathing Panzerhund. There’s no real heartfelt hatred from the protagonist towards these enemies and it feels like a missed opportunity. With an African-American protagonist, it doesn’t feel right that fighting the KKK members that run the streets is done for nothing more than progression. One major missed opportunity is in regards the fight against the KKK.
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Sure the opening stages may have a rather gruesome facility full of botched torture victims and scribbled notes depicting just what’s been going on, but it doesn’t take long before things calm down and you’re doing nothing more than running, shooting and moving on. Other than a huge determination to hunt down the villainous Nazi in charge of deciding what requirements make for a ‘sub-human’ prisoner, there’s nothing overly exciting to get involved in. The biggest disappointment for me however is found in the story. That’s right, you’re basically throwing tins of beans at the enemy… the gun-wielding, helmet wearing, armour heavy enemies. One other notable change does come from Joe’s preferred melee weapon, which instead of copying Blazkowicz, is actually nothing more than a can.
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Joe may have a similarly uncanny ability to crack a headshot from long distance as well as a tackle reminiscent of B.J’s ‘Ram Shackle’ gadget – albeit without the devastating armour – but he doesn’t bring the same hero status to the table and ultimately fails to impress.
Of course, the base game was great, and we’d love to see more of the main storyline from that being expanded, but a big reason behind that was due to the in-depth background we already had on protagonist B.J. Sure, there’s a new protagonist, and there’s even finally the chance to put the boot in to the infamous KKK, but other than that, it’s a struggle to find anything within the two-hour experience that doesn’t provide an overly similar experience to that found in the base game – and that is rather disappointing. Unfortunately, if you were hoping to find something new and exciting within The Adventures of Gunslinger Joe, you’ll be heavily disappointed. To exact that revenge, he must tear through the Nazi forces one step at a time in an adventure that take s him from an underground research facility in Chicago, all the way through Roswell and New Orleans and even up into space in a culminating battle in the Venus base of the sadistic Nazi ass ociate. So, after becoming incarcerated in a Nazi prison following a run in with ex-dentist turned monster, Roderick Metze, Joe turns his attention to one thing – revenge. If you’re expecting to find yourself running for that touchdown however then think again as away from the striking ability to flatten your enemies and weakened walls with a savage tackle ability, there’s very little of Joe’s footballing skills put to use within The Adventures of Gunslinger Joe – not that there is really much a football career could bring to a fight against the Nazi’s anyway.